The Let's Play Archive

Battletech

by PoptartsNinja

Part 446: King of the Pirates - Turn 16

King of the Pirates: Tactical Update 16

“We have an answer for you, Arroca,” Jag said with a contemptuous sneer. He twisted, turning his Centurion’s walk into the closest approximation of an arrogant swagger he could manage. The Awesome tracked him slowly, its autocannons momentarily silent. The Centurion’s missile ports remained closed, but the exposed radiator fins for Crimson machine’s heat sinks almost seemed to glow as red as the paint. Jag clutched the spiked wrecking ball that’d replaced his right-arm autocannon carefully with the machine’s left hand, the spikes were dull enough that they shouldn’t damage any of the small actuators unless he did something stupid like try to squeeze.

“I just need to have a word with your old boss first,” Jag paused for a moment. “That word is: goodbye!”

Without another word he spiked his wrecking ball straight into the Quickdraw’s intact cockpit like a football player in the end zone. The Centurion twisted again, facing the Assault `Mech fearlessly.

“And now, I have an answer for you as well!” Jag dropped his machine to one knee, exposing the Awesome’s chest. The azure whip of one of Redjack Ryan’s ER PPCs burned an angry line down the Awesome’s right torso. Redjack’s men responded instantly, focusing their weapons on the Awesome before Arroca could even yell an incoherent denial and turn his autocannons on the Centurion.








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [firing unit not in Line of Sight]! Flight time is 0 turns (target within 17 hexes)!



Movement Phase
Charger
- Exits building hex 0921 (4 base + 0 light building = 4): rolled 3, fails!
- - Suffers 1 damage to Right Leg (34/52 armor remaining)!

Clint
- Activates Supercharger!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0721 (3 base + 1 movement + 7 indirect fire artillery = 11): rolled 8, missile lands in scatter radius 3!
- - Rolled 1, missile scatters into hex 0720!
- - Rolled 6, missile scatters into hex 0619!
- - Rolled 1, missile scatters into hex 0618!
- Hunchback suffers 10 damage to Right Arm (11/16 armor remaining), Center Torso (21/26 armor remaining)!



Combat Phase
Charger (Player)
- Holds fire!
- Gains 2 heat, sinks 10!

Catapult (Player)
- No Line of Sight to target!
- Gains 2 heat, sinks 28!

Hunchback (Player)
- Torso-twists to threaten hex 0818!
- Fires MRM-40 at Awesome (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, 32 missiles hit Left Arm (3/22 armor remaining), Left Arm (0/22 armor, 11/13 structure remaining (Crit!)), Center Torso (22/30 armor remaining), Right Leg (8/13 armor remaining), Head (4/9 armor remaining (Pilot Hit)), Left Arm (6/13 structure remaining (Crit!)), Right Arm (5/22 armor remaining)!
- Fires Medium Laser at Row House 0819 (4 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 3): adjacent attacks automatically hit (5/10 CF remaining)!
- Fires Medium Laser at Row House 0819 (4 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 3): adjacent attacks automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 20 heat, sinks 13! Overheating!

Warhammer (Player)
- Fires ER PPC at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 3, miss!
- Fires ER PPC at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Torso (14/24 armor remaining)!
- Fires Inferno SRM-6 at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, 3 missiles hit! Awesome gains 6 heat!
- Gains 34 heat, sinks 34!

Centurion (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Center Torso (17/30 armor remaining)!
- Gains 4 heat, sinks 12!

Blackjack (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (16/27 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (0/22 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Left Arm (1/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Left Arm (0/13 structure remaining)! Arm Blown Off!
- - Damage transfers to Rear Left Torso (3/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (4/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Center Torso (0/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 11, hit Right Leg (6/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (11/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Arm (9/13 armor remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (7/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (23/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Right Arm (5/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (14/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (12/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (21/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (3/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Right Torso (2/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Left Torso (1/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (1/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 2, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (0/10 armor remaining)!
- Gains 14 heat, sinks 13!

Assassin (Player)
- Fires Large Laser at Awesome (3 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover = 9): rolled 11, hit Right Arm (0/13 structure remaining)! Arm Blown Off!
- - Damage transfers to Right Torso (7/24 armor remaining)!
- Gains 15 heat, sinks 22!

Battle Cobra (Player)
- Fires Large Pulse Laser at Starcups 0711 (3 base + 4 range + 1 movement - 4 target movement - 2 pulse laser = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 12 heat, sinks 28!

Clint (Player)
- Fires ER PPC at Awesome (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 4, hit Left Leg (2/27 armor remaining)!
- Gains 17 heat, sinks 14!

King Crab
- Fires Large Laser at High Roller Casino 0710 (3 base + 0 range + 2 movement - 4 target movement = 1): automatic hit (2/10 CF remaining)!
- Fires Large Laser at High Roller Casino 0710 (3 base + 0 range + 2 movement - 4 target movement = 1): automatic hit (0/10 CF remaining)! Building destroyed!
- Gains 18 heat, sinks 44!

Marauder
- Holds fire!
- Gains 12 heat, sinks 17!

Griffin
- Fires PPC at Hunchback (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 10, hit Right Leg (10/20 armor remaining)!
- Fires PPC at Hunchback (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 9, hit Left Arm (6/16 armor remaining)! TAC!
- Gains 22 heat, sinks 22!

Awesome
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 11, hit Left Arm (6/16 armor remaining)!
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Torso (3/13 armor remaining)!
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Left Leg (6/16 armor remaining)!
- Gains 21 heat, sinks 10! Overheating!



End Phase:
Awesome
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Critical chance in Head! 1 critical hit sustained!
- - Life Support hit!
- Must pass a 5+ consciousness test: rolled 7, succeeds!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 7, succeeds!

Hunchback
- Through-armor critical chance in Right Arm!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 8, succeeds!

Centurion
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 3, fails!



Physical Combat Phase:
Charger
- Kicks Pawn, Gun, & Gun 1013: automatically hit (0/10 CF remaining)! Building destroyed!

Centurion
- Attacks Quickdraw with Wrecking Ball (3 base + 1 movement + 3 targeted shot + 1 wrecking ball = 8): rolled 11, hit Head (0/9 armor, 0/3 structure remaining)!

Blackjack
- Kicks Awesome (6 base + 1 movement + 0 enemy movement - 2 kick = 5): rolled 6, hit Rear Right Torso (8/17 structure remaining)! Crit!



End Phase:
Awesome
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (6 base + 0 kicked = 6): rolled 7, succeeds!








Player Status:


Opposing Force Status:





Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (2/11)



Orders Due: Saturday Night!